![]() With that it serves as a base for developers to work with making it much easier than before to update, fix, and port the game to other platforms.Īs a side goal Devilution tries to document the unused and cut content from the final game. This goes as far as bugs and badly written code in the original game. In order to ensure that everything is preserved, Devilution keeps everything as it was originally designed. Devilution aims to fix this by finally making the source code open to the community. This brings us back to square one having to do countless hours of work all over again. ![]() Usually being a one-person job, they move on with their lives due to the amount of time required or lack of interest. The problem is that they rarely shared their work. A few even went further and reversed most or all of the game. For years mod-makers had to rely on tedious code editing and memory injection. Having the source code makes Diablo much easier to update and maintain. I present to you a reconstructed form of Diablo's original source code! Once more shall the heroes of Sanctuary return to the depths below! Purpose This includes file names, functions, structures, variables, and more! To top it all off a special build is hidden on the PC release in DIABDAT.MPQ -> D1221A.MPQ -> DIABLO.EXE! This build contains debug tools and assert strings further giving away code information.Īfter months of piecing these mistakes together, Devilution was born. Normally used for debugging, a symbol file contains a map of everything generated during compile time. Symbolic information was accidentally left on the Japanese port. Anything from leaking prototypes to entire game source codes and Diablo was no exception. ![]() Now Sony has long been known for letting things slide especially in Japan. Less known however is that it was also given to Climax Studios to create a PlayStation port. At first the game appeared to be a lost cause, but thankfully a little oversight in 1997 made it not so.ĭiablo's development team moved on to Diablo II while passing the source code down to Synergistic Software for Hellfire. ![]() The lack of many improvements made in Diablo II also laid it to rest. I played Diablo extensively as a teenager, but as time passed it became difficult to run the game on newer hardware. The game was last patched in 2001 before being discontinued altogether, a problem I wanted to fix. Abandoned in favor of a sequel, it remained full of bugs and unfinished potential. While most titles from Blizzard receive years of love and support, Diablo stayed in the shadows. To get a legitimate copy of the game assets, please refer to the GoG release of Diablo 1. None of the Diablo 1 game assets are provided by this project. Note, Devilution requires an original copy of diabdat.mpq. Diablo devolved - magic behind the 1996 computer game ![]()
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